June 2

Summary of experience // Let’s SEE the Trash @ Ideas City

We learned alot about our Let’s SEE the Trash project by entertaining many visitors in our booth at the Ideas City Festival this past weekend.  In total, approximately 50 people visited us, who took roughly 30 of our bookmark business cards with QR code, designed by SMS graphic designer Chad Phillips.

letsseethetrash_bookmark_frontletsseethetrash_bookmark_back

From those visitors, our embedded video site received approximately 20 unique visits. Of those visitors, we did not receive any repeat visits to our booth.

 

 

We found it very useful being able to situate the project in public to discuss with visitors their impressions of what they thought our work would be based on how we described it. The process of our attempting to explain what the piece was, how it worked, and what the goal was in the greater context of the festival was very useful on our fine-tuning how we described the piece. Our description drifted away from mobile augmented-reality app towards location based documentary. Several visitors inquired as to whether we were able to physically track garbage across a large distance, or if we were able to obtain any data about the phenomenon we were attempting to depict. We were fortunate to be visited by a Department of Sanitation worker attending the festival, who provided us useful insight towards who to contact and how the department handles producing media pieces about their work. He stressed that the public should be made more aware about the process that garbage goes through after its initial disposal.

 

After our experience at Ideas City, the team feels that this was more a first iteration of the project rather than a finished product. That being said, we’re definitely proud of the technology we were able to develop for this first iteration of the piece that included: GPS detection and real time updating in a web based app using Google Maps API , applying custom map styling, geo-fencing points of interest, reactive points of interest icons, and custom video playback using YouTube API.  We plan to reach out to our new contact in the Department of Sanitation in an effort to involve them. Additionally, we think it would be beneficial to rework our description of the piece to that of a location based documentary. This describes more the intention of our piece given it’s current technological approach. In describing the project as documentary, the footage currently employed would need to be reconceived and reshot, most likely with the help of Red Dog Productions. Finally, we found that if we were to include a URL in our promotional material, that the URL be shortened by goo.gl or bitly.

 

-David Wilson
Research Assistant
Public Interactives Research Team
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May 5

We are the Public Interactives Research Lab

PIRL is a research-design project led by Dr. Anne Balsamo. The term Public Interactives names the broad category of mediated experiences that are now on offer in communal and public spaces.

  • Public Interactives are technological devices that serve as the stage for digitally mediated conversations with audiences members in communal spaces such as museums, theme parks, tradeshows, outdoor entertainment plazas, and urban streets.
  • Public Interactives include works of public art that evoke new experiences and perceptions through experiments with scale, mobility, built space, and modes of human engagement in public spaces;
  • Public Interactives are a mode of public communication designed to engage people through the use of digital media in conversations for the purposes of information exchange, education, entertainment, and cultural reproduction.

A compelling example of a Public Interactive was British Airway’s The Magic of Flying advertising campaign situated in London, England, United Kingdom – 2013 by Ogilvy & Mather UK. Photo from fastcocreate.com

 

Members of the Public Interactives Research Team include SMS Head of Creative Technologies Dale MacDonald, SMS Associate Professor Diane Mitchell, Sarah Lawrence College faculty member Angela Ferraiolo, and students from various New School programs.

The team’s current research design projects include:

  • The AIDS Quilt Touch Digital Experience – funded by grants from the National Endowment for the Humanities, Microsoft Research, and The New School. The team recently presented the project at SIGGRAPH 2015 in Los Angeles.
  • Development of an Online Gallery of Public Interactives.
  • Prototyping Experimental Embodied Interfaces.
  • Exploring Interactivity in the Wild.

The team always welcomes new members. For more information please contact research assistant David Wilson at wilsd575 at newschool.edu.

 

Sunny Sale, a sundial QR code developed by E-mart, is another interesting example of a Public Interactive situated in Seoul, South Korea – 2012. Photo from displaypro.wordpress.com

 


Featured Image – The BCP Affinity, Banco de Crédito Building located in the San Isidro District of Lima, Peru is an example of a Public Interactive as a large media facade. The facade’s LED display is controllable by the public via a large touchscreen. Photo from http://www.colorkinetics.com/showcase/installs/BCP-Affinity/

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