Work by Alice Duong on Genetic modification and CRISPR.
Alice Duong was a Clark Scholar working on her research program with the Department of Arts and Technology.
Work by Alice Duong on Genetic modification and CRISPR.
Alice Duong was a Clark Scholar working on her research program with the Department of Arts and Technology.
Emerging Gizmology has a 3D printer now, the Monoprice select mini v2. After 3D printing for a while, you realize that your prints can go wrong in all kinds of ways.
To prevent most of these errors from happening to our 3D prints we’ve created a best practices page to reference right before printing.
Be patient- Most 3D printing takes a long time, it’s important to come to terms with that before you print and inevitably fail at least once.
Always know your nozzle head and bed temperature- Printing at the wrong temperature because you assumed the temperature is a quick way to jam your printer head. Check filament temperature before you print online, it will save you time in the long run.
Use raft build plate adhesion- There are many different build plate adhesion types, this is the most resource intensive but, from my experience, it is also the most effective at keeping your prints attached to the bed.
Wipe build plate before a print- Oil from your fingers will prevent your prints from attaching to the plate, microfiber cloths should pick up some of that oil.
Preheat- You can print without preheating, but preheating before a print will help the raft print to the bed.
This is not on the best practices list but it is VITAL to printing with softer materials.
When printing with softer materials like rubber be sure to turn off “Enable retraction”- Enable retraction is great for hard materials like PLA because it prevents uneven threads from being printed.
It’s easy to skate around campus with a 360 camera and get good shots, but it isn’t easy to edit the footage afterwards. To get the footage to look like this I had to convert this double fish-eyed lens into something that covers the whole screen, an equirectangular image by “stitching” them together. The camera that I used, the Samsung gear 360, does not give you an equirectangular image. You can easily transform your images and video to an equirectangular if you are a samsung gear 360 owner with the original codes that the hardware comes with by using the CyberLink ActionDirector, but I lost that.
To Stitch in After Effects you can follow this tutorial. After you have an equirectangular image, you can upload this footage to youtube as a 360 video if you update it’s metadata with a python script or with a 360 video metadata app, or you can make the video wrap around into a sphere and make tiny planets like the picture of me on my skateboard. You can achieve this by doing a “tiny planet” effect, I followed this tutorial from Wren from Corridor Digital. 360 is a medium for storytelling that directly engages the viewer to look around, this makes it hard to tell a linear story and forces you to think about every scene more spatially. I’m curious to see what stories can come out of 360 video as a medium, but for now I just plan on making tiny planets.
Here in the School of Media Studies Tinker Lab (AKA, the Tinker Palace) we’re working on experimenting with Optical Character Recognition. Utilizing open source software, a web cam, pcDuino, and a Minion doll, we’re building a system capable of recognizing printed text and reading it aloud.
Check out the Minion in action, reading Shakespeare!
Many thanks to Eva Jacobus and Dale MacDonald.
We learned alot about our Let’s SEE the Trash project by entertaining many visitors in our booth at the Ideas City Festival this past weekend. In total, approximately 50 people visited us, who took roughly 30 of our bookmark business cards with QR code, designed by SMS graphic designer Chad Phillips.
From those visitors, our embedded video site received approximately 20 unique visits. Of those visitors, we did not receive any repeat visits to our booth.
We found it very useful being able to situate the project in public to discuss with visitors their impressions of what they thought our work would be based on how we described it. The process of our attempting to explain what the piece was, how it worked, and what the goal was in the greater context of the festival was very useful on our fine-tuning how we described the piece. Our description drifted away from mobile augmented-reality app towards location based documentary. Several visitors inquired as to whether we were able to physically track garbage across a large distance, or if we were able to obtain any data about the phenomenon we were attempting to depict. We were fortunate to be visited by a Department of Sanitation worker attending the festival, who provided us useful insight towards who to contact and how the department handles producing media pieces about their work. He stressed that the public should be made more aware about the process that garbage goes through after its initial disposal.
After our experience at Ideas City, the team feels that this was more a first iteration of the project rather than a finished product. That being said, we’re definitely proud of the technology we were able to develop for this first iteration of the piece that included: GPS detection and real time updating in a web based app using Google Maps API , applying custom map styling, geo-fencing points of interest, reactive points of interest icons, and custom video playback using YouTube API. We plan to reach out to our new contact in the Department of Sanitation in an effort to involve them. Additionally, we think it would be beneficial to rework our description of the piece to that of a location based documentary. This describes more the intention of our piece given it’s current technological approach. In describing the project as documentary, the footage currently employed would need to be reconceived and reshot, most likely with the help of Red Dog Productions. Finally, we found that if we were to include a URL in our promotional material, that the URL be shortened by goo.gl or bitly.
PiRT is currently working on a project to be included in the Ideas City Festival 2015 at New Museum. The project is a locative experience that makes visible the invisible process of garbage collection.
We’ll post more about our progress soon.